Card Game Demo
Card Game Demo
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Simple Card Game Concept
This game isn't exactly fleshed out in any way. Which is sorta the point. It was mostly a concept piece to familiarize myself with programming card games.
I do intend to continue this game post-jam with a significant expanse in mechanics. IE I'm cutting the turn based part of the game.
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Leaderboard Info
The leaderboard tracks your singular highest damage instance in one processing turn. IE from when your left most card starts processing until the enemy turn starts. This does unfortunately leave out the damage caused by burn effects on enemy turns. There is no RNG though, so there's some mathematical max score that can be reached
Highest score by end of January gets a CFA gift card, leave a comment to claim ur score! (if there are no chick filas in your country you are subject to an equivalent prize)
Max damage is INT32 max on the leaderboard, so in reality its closest to that wins
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Controls
Everything is controlled by mouse clicks. To select a card click the card and click confirm To order your card, click a slot and then click another slot and the contents of those two slots will interchange. Everything else is automatic
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ETC
This game has a few known bugs. One major one is swapping the first magic missile card to a new slot and leaving that one empty causes a temporary invisible magic missile to stay in its place.
Other issues exist too, but that's just gonna have to be okay I think
This game is likely not always winnable, considering card draw RNG. Softlocks are possible where you can't win or lose if the enemy squad has a cleric. But they look cool if you let it loop long enough.
Sometimes losing and restarting doesnt let you click play again. Just refresh the window lol
Oh and lower your volume significantly. I did not create that good of a sfx system. So some things get absurdly loud
Burn effects can crash the game seemingly randomly. No idea why
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Card Library
Attack Spells
Arcane bolt - Fires a magical bolt that deals 10 damage to the closest enemy. For each prior cast of this spell this turn, fire 2 more bolts at random enemies.
Fire Bolt - Fire a bolt of fire that deals 15 damage to the closest enemy. Enemies hit are burned and take 5% max health damage at the start of their turn.
Lightning bolt - Fire a bolt of lightning at the closest target dealing 15 damage. If the target hit is damp, arc this bolt to 3 more damp targets.
Utility Spells
Double Cast - Each spell after this one is cast an additional time
Fire Affinity - Grants a 1.5x multiplier on fire elemental attack damage this turn (STACKABLE)
Electric Affinity - Grants a 1.33x multiplier on fire elemental attack damage this turn (STACKABLE)
Weakness - Weakens all foes. Weakened foes take double damage while under the weaken effect. (NOT STACKABLE)
Minor Heal - Heals 25% of max HP
Manifest Rain - Dampens all foes. Dampened foes take reduced fire damage (50%) and increased lightning damage (2x) (NOT STACKABLE)
Taunt - Grants the taunt effect. Entities with the taunt effect are the only possible target for attacks. These attacks deal 33% damage. (NOT STACKABLE)
Cleanse - Cleanses all negative and positive effects on an entity (USELESS LMAO)
Published | 1 day ago |
Status | In development |
Platforms | HTML5, Windows |
Author | Valengo |
Genre | Card Game |
Made with | Unity |
Tags | 2D, combos, Deck Building, Math, Short, Turn-based |
Download
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